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Game of the Week: 2120 and books that contain mazes
This week's Game of the Week is the book 2120.
They're ingenious and hilarious and weird, and they all have this lovely sense of having been written at great speed, just conjured on the spot, with jokes and characters and plots flinging themselves together on the page at the pace of the author's typing. I can't remember which book - oh no you'll just have to read them all then - but Polly, the hero, is lost in the woods, and whenever she tries to leave a landmark behind - it's a windmill - she walks off and then finds herself, moments later, back where she started. It's a scene right out of The Prisoner, but what makes it special here is that each time she finds herself back at the windmill, we get a new chapter.
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