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Gamebooks and graph theory (2019)
A game book is, contrary to the usual books, a book you don't read pages sequentially. These books are read interactively. You are offered a choice after a paragraph: go to the right turn to section 7, go to the left turn to 138. That's it. Depending on the series …
Depending on the series, you might have additional rules: fight, magic, psi power, etc. The only way to process these graphs is to check the text notes and add the missing edges manually. Besides applying basic algorithms to test if the gamebook is playable, I didn't find much insights from it.
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