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GamesBeat Summit 2024: Ensuring a successful live-service game launch


GB Summit 2024: Ensuring a successful live game service launch and creating the kind of live game environment that keeps players coming back.

At GamesBeat Summit 2024, Kim welcomed Carter Huffman, CTO of Modulate, Stefan Ideler, CIO and co-founder at i3D.net and Jeremy Joiner, head of business development at Pragma to talk about how to ensure a successful live game service launch, and creating the kind of live game environment that keeps players coming back. Cross connectivity between regions is also critical, because servers that are full across time zones attract more players, as is coming down hard on cheating, which can make or break a game just because of the costs involved. Making sure your game isn’t going to explode when you launch means choosing a partner based on two important factors: Is the company just dabbling in the technology, and could pivot away at any time?

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