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Gaussian Frosting: Editable complex radiance fields with real-time rendering
Project page for Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering.
We also introduce a parameterization of the Gaussians to enforce them to stay inside the frosting layer and automatically adjust their parameters when deforming, rescaling, editing or animating the mesh. Frosting reaches better rendering performance than other editable radiance field methods, and obtains competitive results compared to vanilla 3D Gaussian Splatting. On the contrary, this layer should be very thin near the parts of the scene that corresponds to well-defined flat surfaces, such as wood or plastic for example.
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