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GDC 2025 event will celebrate how games connect the world
UBM TechWeb unveiled the 39th edition of the Game Developers Conference (GDC) that will take place from March17 to to March 21 in SF.
They have been crucial to the success and recognition of now iconic titles including: Minecraft, Betrayal at Club Low, Neon White, Tunic, Her Story, Papers Please, Outer Wilds, Limbo, Fez, Night in the Woods, Hyper Light Drifter and more. Previous award recipients rank among the most acclaimed games of all time, including Baldur’s Gate III, Elden Ring, God of War Ragnarök, Stray, Pentiment, The Last of Us, The Legend of Zelda: Breath of the Wild, Portal, Journey and The Sims. The Making of Astro Bot (Nicolas Doucet at Sony Interactive Entertainment); The Charm and Potential of Command Battle Systems: Evolving Atlus RPGs with Metaphor: ReFantazio (Kenichi Goto at Atlus) Prince of Persia:The Lost Crown: Making a Modern Metroidvania Both Challenging and Accessible (Remi Boutin at Ubisoft) Dredge and Yarn Spinner: Building Narrative with Open Source (Jon Manning atSecret Lab) A Matter of Perspective: Mixing Sound in Split Fiction (Joakim Enigk Sjoberg at Hazelight Studios and Philip Eriksson at Hazelight) Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of ‘Cyberpunk 2077: Phantom Liberty (Moritz Lehr and Pawel Ochocki at CD Projekt Red) Reimagining Leaders for Civilization VII (Chandrahas Tanguturi and Rue Taylor at Firaxis Games) A Cup Of Liber-Tea: Scoring Satire with Sincerity in Helldivers 2 (Wilbert Roget at RogetMusic) The Case of Balatro: Turning Low Resolution into High Praise (Wout van Halderen at Playstack) Independent Games Summit: Developing at 5mb per Year: The Making of Animal Well (illy Basso Game Developer, Shared Memory) Level Design Summit: Silent Hill 2: The Mystery of the Remake (Anna Oporska-Szybisz at Bloober Team) Monument Valley 3: Understanding the Past to Create a Modern Sequel (Emily Brown at Ustwo Games)
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