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Genesis – a generative physics engine for general-purpose robotics
# What is Genesis?# Genesis is a physics platform designed for general purpose Robotics/Embodied AI/Physical AI applications. It is simultaneously multiple things: A universal physics engine re-built from the ground up, capable of simulating a wide range of materials and physical phenomena.
🌌 Native support for Generative Simulation, allowing language-prompted data generation of various modalities: interactive scenes, task proposals, rewards, assets, character motions, policies, trajectories, camera motions,(physically-accurate) videos, and more. The goal of the Genesis project is to build a fully transparent, user-friendly ecosystem where contributors from both robotics and computer graphics can come together to collaboratively create a high-efficiency, realistic (both physically and visually) virtual world for robotics research and beyond. From pull requests for new features, bug reports, to even tiny suggestions that will make Genesis API more intuitive, all are wholeheartedly appreciated!
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