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Ghost of Yōtei review
Sucker Punch's sequel offers more great combat, but would be better served as a linear action game, freed of its poor sidequests and dated open world.
While it does an excellent job of removing hand-holding UI clutter - often it's entirely absent, which is a genuine achievement for this type of blockbuster open world and should absolutely be praised as such - it also can't help but backseat drive at the first fraction of a second pause. Image credit: Eurogamer / Sony There are more open world tasks in Ghost of Yōtei, for instance - you can now seek out Wolf dens and follow them on a fun gallop to a nearby wolf-hunting camp to enact some sword justice - but the issue was never the quantity of things to do. So clear is the lack of improvement that I had actually made a note to reference The Witcher 3 in this review, as an exemplary case of not only proper open-world game RPG but also a Western, based on a lone ranger riding into town and helping out the little folk.
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