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GLAAD's first annual gaming report is here to tell us how gay games are


“The game industry is out of step with contemporary media in terms of LGBTQ representation, and it is failing its LGBTQ customers,” according to GLAAD's first annual gaming report.

Still, just 2 percent of all games on the market contain LGBTQ content, a saturation level that falls miserably short of those in film, TV and other forms of entertainment media. Amid all of the percentages, GLAAD identified a clear pattern in its first gaming report: Representation matters a lot to most LGBTQ players, and the majority of the remaining audience isn't too bothered by queer content. The report’s survey data was collected in collaboration with Nielsen Games and includes responses from 1,452 active PC and console players in the US, with a boost sample of LGBTQ gamers to ensure accuracy for the community-specific questions.

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