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Godot 4.3 Dev Snapshot 6 Updates
The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!
So for all the brave users who are already testing our 4.3 dev snapshots, please make sure to report any breaking issue you encounter, so we can aim for having as smooth of a beta launch as possible. TileMap layers are now exposed as individual TileMapLayer nodes ( GH-89179) , which means less clutter in the inspector, a simpler API, and is also more in line with common Godot design patterns. One common annoyance with Godot’s text-based scene/resource format ( tscn/ tres) is that the serialization of PackedByteArray properties takes a lot of space, leading to inflated file sizes, and noisy diffs.
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