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Godot 4.4 Dev 1 Brings Renderer Improvements, Betsy Texture Compression


The Godot open-source, cross-platform game engine continues advancing wonderfully as an alternative to the more well established but proprietary and commercial-focused game engines

Godot 4.4 Dev 1 released today as the first tagged development snapshot toward the next version of this great game engine. For those using Apple platforms, there is also an initial Metal rendering back-end as an alternative to Godot's Vulkan / Direct3D 12 / OpenGL support. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software.

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