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Godot 4.5 adds early Apple Vision Pro support with contributions from Apple’s visionOS engineering team


From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are proud to present to you Godot 4.5.

Not only that, but in order to deliver unique experiences, some gamepads are introducing new features; from adaptive triggers and advanced haptic feedback, to microphones and motion controls. This is called “foveated rendering” and it’s something Godot has supported with OpenGL or Vulkan on desktop (via the “Fragement Shading Rate” extension) for a long time. More than 400 contributors were involved in this new feature release, and we want to thank them all for their amazing contributions, as well as all users who sponsor the Development Fund, reported bugs, opened proposals, or supported each other on our community platforms.

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