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Godot founders had desperately hoped Unity wouldn't 'blow up'


Godot was a big winner when devs revolted against Unity's Runtime Fee—but its founders were worried about a surprise influx of users.

Linietsky, a longtime technology consultant, told Game Developer that Unity's push to hit the stock market with an IPO was a ticking time bomb. When the moment came, Linietsky and Verschelde said there were some user demands that risked running up on the engine's capabilities—but they were relieved to find "Unity refugees" were willing to compromise. Recreating the "edit while in Play mode" isn't likely to happen any time soon, but Verschelde said there's a proposal in the community for a smaller feature: the ability to click on objects in the game and see them in the inspector.

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