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Godot's Vulkan Backend Seeing Better Performance, 10~20% Reduction In Frame Times


The Godot game engine has spent the past number of months collaborating with Google and The Forge to bring performance optimizations to their Vulkan back-end

The Godot game engine has spent the past number of months collaborating with Google and The Forge to bring performance optimizations to their Vulkan back-end. Some of the accomplished work includes utilizing unified membry architecture (UMA) buffers where possible, replacing large push constants with dynamic uniform buffers, optimizing descriptor sets and descriptor set batching, and optimizing swapchain operations. The work is currently maintained in a separate code branch and there is this big pull request with the optimizations made over the past several months.

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