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Google’s GameNGen: AI breaks new ground by simulating Doom without a game engine
Google's GameNGen AI generates Doom gameplay without a traditional engine, revolutionizing game development and opening new possibilities for AI in interactive media.
“We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality,” the researchers state in their paper, published on the preprint server arXiv. Running on a single Tensor Processing Unit (TPU) —Google’s custom-built AI accelerator chip—GameNGen handles Doom ’s intricate 3D environments and fast-paced action with remarkable efficiency, all without the usual components of a game engine. For instance, autonomous vehicles require the ability to simulate countless driving scenarios to safely navigate complex environments—a task that an AI-driven engine like GameNGen could perform with high fidelity and real-time processing.
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