Get the latest tech news

GPU Debug Scopes


Using RAII to attach diagnostic information to your command buffers

Rendering APIs these days tend to capture their gpu workloads into a serialized form such as a command-buffer or command-list to be dispatched at a later time into a work-queue. I’ll talk about Vulkan and OpenGL’s particular implementation of such features and how to utilize RAII( R esource A cquisition I s I nitialization) patterns to automatically maintain nested scopes to create a sort of call stack within your command-buffers. C# exposes the IDisposable interface for classes to implement for the releasing of unmanaged resources such as file-objects, GPU-objects, Native-types, other IDisposable-types, or any other type that is not handled by the garbage collector.

Get the Android app

Or read this on Hacker News

Read more on:

Photo of GPU Debug Scopes

GPU Debug Scopes