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Gpu.cpp: A lightweight library for portable low-level GPU computation


Practical AI R&D

CUDA has been dominant at large scale training and inference but at the other end of the the spectrum in the world of GPU compute on personal devices, there exists far more heterogeneity in the hardware and software stack. At the same time we can write code that is portable and immediately usable on a wide variety of and GPU vendors and compute form factors - workstations, laptops, mobile, or even emerging hardware platforms such as AR/VR and robotics. Reusable Kernels and Shader Library- Currently the core library is strictly the operations and types for interfacing with the WebGPU API, with some specific use case example WGSL implementations in examples/.

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