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Grizzly Man review - yet more pulpy brilliance


Our review of Grizzly Man, the latest Pixel Pulp.

They look like cursed early 90s PC games, with static art for the most part and a text parser which means you interact and shape the story when you can by selecting options on the screen, and occasionally tabbing through a mini-game. Ruppel's got that magic where he can give every one of the characters - a surprisingly large cast this time - an instantly recognisable outline, but then the face manages to be both a caricature - it's a type for you to lock onto and Saraintaris to then subvert - but also distinct, unique, and human. And even what Hitchcock called The Icebox Moment: you go to see the film, you walk home and discuss it with your friend and make sense of the plot, and then at 3 in the morning you get up and go for a drink from the fridge and think - wait a minute, what did that part mean?

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Watching "Grizzly Man" with a bear biologist