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GTA 3 dev thought riding the train was "boring," which led to the creation of the series' cinematic camera: "The team found it surprisingly entertaining"


Because of "streaming issues," the devs couldn't just let players "jump ahead to the next station"

While it was "unchanged for Vice City," things were altered a bit in San Andreas where it was "revamped" by Derek Ward, who Vermeij explains "joined us after finishing Manhunt." Beyond GTA, the cinematic camera also features in Red Dead Redemption 2, which Vermeij didn't personally work on, but says it "was cool" to see his creation pop up there. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half.

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