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Half-Life 2 pushed Steam on the gaming masses… and the masses pushed back | Back in 2004, many players saw Valve’s new platform as nothing but “fancy DRM.”
Back in 2004, many players saw Valve’s new platform as nothing but “fancy DRM.”…
“By eliminating the overhead of physical goods distribution, developers will be able to leverage the efficiency of broadband to improve customer service and increase operating margins,” Valve wrote in its 2002 announcement. On stage at GDC, Valve founder Gabe Newell took things even further, positioning himself as “a new-age Robin Hood who wanted to take from the greedy publishers what independent game developers deserved: a larger piece of the revenue pie,” as Gamespot’s Final Days of Half-Life 2 feature summed it up. While most of those users were eventually able to get the content downloaded and ready to play immediately when the game launched (another Steam feature that justified the platform’s early existence), the process wasn’t exactly smooth.
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