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Half-Life and it's failed OS 9 port


This is the story of real reason Half-Life almost didn't come to the Mac, and how you can play it today

The official reason why the port was axed was given by Gabe Newell, president of Valve, citing the lack of Team Fortress Classic and multiplayer with PC users and fear of releasing an inferior product. They said they couldn't sell the rights at any price but appreciated our work and would pay us in full, including the early completion bonus, on one condition: our silence. For those who aren't familiar with Proton, it is a compatibility layer that translates Microsoft's DirectX graphics library to Vulkan instructions, allowing Windows games to be played on Linux.

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