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Halo is moving to Unreal Engine 5 - and the first footage looks impressive


Halo is moving across to Unreal Engine 5 - here's the Digital Foundry perspective.

The Halo franchise has endured a tumultuous decade under the stewardship of 343 Industries- the studio purpose-built to shepherd the series forward in the wake of Bungie's split with Microsoft. While access to key rendering features like Lumen, Nanite and virtual shadow maps should be game-changing for Halo Studio, there are other advantages too. Nanite micro-geometry could potentially eliminate pop-in completely, with the Project Foundry footage looking stable and consistent, while there's scope here for increased environmental density - the caveat being that current UE5 titles with Halo-style 'open worlds' are plagued with traversal stutter, something that must not be a part of any future game in the series.

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