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Halo Reach remains a masterpiece of dread - and the greatest prequel story of all time
A look at the powerful doomy storytelling of Halo: Reach.
Since it was launched by Bungie in 2001, Microsoft's first-person shooter series has spawned no less than 15 games, alongside endless volumes of novels, comics, art books and a TV adaptation. The sound design of those rocket explosions and enemy screams are burned into my brain forever, and the whole thing ignited an alien bloodlust in me that lead to the purchase of my first Xbox console, as Halos 1 through 3. One level has you evacuate civilians from a burning city, while another has you disabling an enemy tower; later you'll fire gigantic cannons at a Covenant frigate, expel their presence from mining facilities or reclaim comms outposts.
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