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Hands-on with Doom: The Dark Ages reveals another reinvention, but one that feels less cleanly defined


Doom: The Dark Ages is a bigger change for the series than I realised. This isn't just a 'Doom in the olden days' reski…

Ironically, given the setting, it's also the most modern-feeling of the Doom games, with a much more pronounced story than we've had before, a greatly expanded character-upgrade system that borders on skill-tree territory, and open-zoned sandbox levels you can return to and explore at your own pace. | Image credit: id Software One aspect of The Dark Ages I'm not sure about are the sandbox levels, which represent a major deviation for Doom because they hand the tight pacing of the series over to the player. Actually, it's id Software's expertise that I keep coming back to, and how nice it is that it not only successfully resurrected Doom in 2016, much to many people's surprise - mine included - but how it's been given time and resources to develop it, to reimagine it, since.

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