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Harold Halibut turns Starfield's best side quest into a vividly human world


A look at Harold Halibut's demo, which is a vivid, tactile delight.

In this case though it's hard to ignore: the setup for Harold Halibut is very similar to First Contact, arguably the most interesting mission in Starfield (and one itself heavily influenced by a Star Trek: The Next Generation episode called The Neutral Zone), where - spoilers! (Much of Harold Halibut, a narrative adventure game about completing largely mundane tasks as a wider, more existential mystery unfolds, feels like a trip to the local Post Office, where you're informed you can't send that letter because you've placed your stamp slightly too close to the label. It's a testament to the power of writing as much as style, in how its characters each feel uniquely deep and funny and very humanly weird, and how well it captures the vivid small-world syndrome of village life, contained but perfectly preserved underwater here like a closed terrarium.

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