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Helldivers 2's double-A energy is an antidote to video game malaise


Helldivers 2 is a blast - but might also be a lesson here for video games beneath the surface.

You can shoot down dropships before they deliver the fresh batch of pseudo-Terminators, tip over wobbly mechs to leave them wiggling around like a naive young contestant's debut entry on Robot Wars and, of course, propagate your flamethrower's fire. Helldivers 2 has a good tutorial - I left it knowing how to duck and dive and successfully shoot my gun - but after that you're on your own, a glove-like fit for it's ridiculous space-jingoist theme of sending fresh patriots out to die, but also a little stroke of genius, I suspect. Blockbusters are increasingly guilty of holding the player's hand, be that with a certain yellow paint or, more recently, some of history's most over-talkative protagonists (the kind who yell out loud to no-one about exactly what blatantly glowing weak spot you should shoot during boss fights, or spoil puzzle solutions before you've even begun to start).

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