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Herdling review: an emotional trek through magical alps that feels a little too easy


A powerful, memorable stories told not with dialogue but with interaction, movement, and art.

Herdling has much more in common with its stablemates, the critically acclaimed FAR: Lone Sails and FAR: Changing Tides, than it does with anything else: a bleakly apocalyptic duology that was about caring for machines rather than a herd of weird goat things, but with strikingly similar results. Herdling pulls all the same tricks, applying them to a collection of Calicorns, a dozen or so ram-like beasts with beautiful horns and adaptive technicolour coats, vaguely defined magical powers and an admirable gift for following basic instructions (go here, go here slowly, OK STOP, etc). And it’s tense, in no small part due to the creepy creature designs involved: horrid masked birds of prey with the wingspan of a minibus, claws like angry spiders, and a vacant death stare that pierces the soul.

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Herdling