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Herringbone Tiles


Sean Barrett Silver Spaceship Software In this paper I'll describe a method for expanding on the technique of Wang Tiles for generating large 2D regions from smaller ones. I call the technique "Herringbone Wang Tiles" or just "Herringbone Tiles".

However, if you use the complete stochastic set, the filling algorithm is trivial, because we guarantee that we have a tile that can match every possible constraint on every combination of edges. (For Infamous, Sucker Punch presumably allowed rotation and appear to have had more than four edge constraints, but they were assembling by hand so were able to limit the number of pre-authored tiles by making careful choices.) This technique might also be of use in for something like Infamous's city; one of the observations made in the presentation linked above was that the hexagonal tiles were a poor match for street grids, which are normally rectangular.

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Herringbone Tiles