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High-priced games promoted by Apple flop in the App Store
Confirming the fairly obvious, analysis of major iOS game launches including "Death Stranding" and "Assassin's Creed Mirage" has revealed that pricing games at console levels simply doesn't work in the App Store.
"On the other hand, players who can't afford gaming devices or high-performance mobile phones are less likely to make a one-time $50 purchase. Appfigures' Randy Nelson adds that the iPhone 15 Pro models and similar smartphones have made "enormous progress towards technological parity with current-gen consoles." Changes to the interface, as well as some in-game elements to adapt it to touchscreen gaming, still require programmer labor, though, to the tune of hundreds of thousands of dollars for the complete job.
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