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History of “Adventure” for the Atari 2600


Of all the original games Atari put out for the VCS, Adventure may be the one that most people are familiar with today.

As such, this gives players a pretty low-stress way of getting a handle on the game’s concepts – how to manage items, how to fight dragons, how to move between multiple screens, how to navigate a maze – in this case, the Blue Labyrinth – and open the castle gates. These are effectively the Atari equivalent of the popular “Kaizo” Mario romhacks seen on Nintendo platforms; they all ramp up the difficulty significantly by adjusting the room layouts, increasing the speed of the dragons and bat, and shifting the location of objects to the point where the game is nominally beatable but only for those dedicated to its completion. Ron Lloyd and Keith Erickson developed and published an officially permitted alternate sequel for the Atari 5200 platform called Adventure II in 2007 that has the same basic play loop as the original and similar concepts to the VCS version, but in a new game world that takes advantage of the 5200’s additional hardware capabilities and cart space.

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