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Hollow Knight: Silksong devs admit it has "moments of steep difficulty" but also a "higher level of freedom" to avoid getting stonewalled


Team Cherry's long-awaited Hollow Knight follow-up Silksong has spawned lengthy discourse around difficulty in games.

Team Cherry's long-awaited Hollow Knight follow-up Silksong has spawned lengthy discourse around difficulty in games, and now the developers have addressed the topic too. So instead of players repeatedly attempting a particular boss fight, they "have ways to mitigate the difficulty via exploration, or learning, or even circumventing the challenge entirely, rather than getting stonewalled." Gibson further noted that as Hornet is "inherently faster and more skillful than the Knight" of the first game, even base level enemies had to be "more complicated, more intelligent".

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