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Homeworld 3 review - satisfying strategy and impeccable space vibes, with caveats


The Eurogamer review of Homeworld 3 from Will Judd, describing how the game compares to its famous predecessors and whether it's worth playing.

Given that long history and a protracted development with several delays, it's perhaps no surprise that HW3 is a flawed but deeply fascinating game - one that successfully recreates the satisfying 3D ship battlescapes and impeccable space vibes of its genre-defining predecessors, only to be somewhat let down by an inexpertly told story and some mechanical stumblings. A great story isn't always essential for a successful RTS, but the original Homeworld from 1999 has one of the best conceits of any video game: the warring tribes of your world, Kharak, discover a gargantuan spaceship buried deep in the desert, complete with a hyperspace core that allows FTL travel and a simple diagram with the ancient word for 'home' enscribed next to a distant arm of the galaxy. Add on the many glitches and omissions detailed by the (largely disappointed) denizens of the Homeworld 3 subreddit, and it's clear that this initial release doesn't yet have the makings of a continuously popular co-op or multiplayer title - despite launching after several delays and with a full schedule of live service 'content' lined up.

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