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Horizon Forbidden West: hands-on with the eagerly anticipated PC port


Alex Battaglia goes hands-on with Horizon Forbidden West's PC port. Does it recapture the magic of the PS5 original and…

The user interface is logical and functional and changes to graphics settings are shown in real-time, allowing you to see the difference as you tweak - and come to your own conclusions about the quality increases versus the performance hits for more advanced features. Here's a detailed impressions video on Horizon Forbidden West in its PC incarnation.Either way, the frame-time issues we saw with GPU-based DirectStorage in Ratchet and Clank are not visible here - and while we're on the topic of stutter, it's good to see that the initial load of the game is accompanied by a shader precompilation step. Most importantly, it runs smoothly, without some of the consistency issues I saw in the launch versions of Marvel's Spider-Man or Ratchet and Clank - and general performance should satisfy users, especially if the default dynamic resolution scaling option is enabled.

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