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Horizon Zero Dawn team crunched 30 PS5 dev kits to check remaster's lighting effects each night


Guerrilla Games studio director Jan-Bart van Beek has shed more light on how the developer got Horizon Zero Dawn Remastered ready for release.

Guerrilla Games studio director Jan-Bart van Beek has shed more light on how the team got Horizon Zero Dawn Remastered ready for release. The scale of the project meant it was "extremely hard" for the Guerrilla to "check every nook and cranny of the world to see if the lighting functioned correctly", Van Beek. When further asked if Guerrilla now has a system in place to check the entirety of Horizon Zero Dawn's world, van Beek confirmed that the studio now uses something called Autobot.

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