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How Activision designed Call of Duty: Warzone Mobile | Chris Plummer interview
Are you looking to showcase your brand in front of the gaming industry’s top leaders? Learn more about GamesBeat Summit sponsorship opportunities here. The main task for Activision is building any Call of Duty game is to “not screw it up.” And so the pending March 21 launch of Call of Duty: Warzone Mobile will […]
Now that the wait is almost over, I interviewed Plummer about the details behind the game’s development and decisions like choosing not to put mobile, PC and console players in the same matches. We’re thrilled to open our call for speakers to our flagship event, GamesBeat Summit 2024 hosted in Los Angeles, where we will explore the theme of “Resilience and Adaption”. If you’re a BR player and that’s what you like, you’ll immediately notice that compared to other games that are basically full of bots, where you might have only a handful of humans to shoot at, it’s a very different feeling.
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