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How Avowed is building its world on Pillars of Eternity


We speak to Obsidian about the development of Avowed, and how it's building on their existing world of Pillars of Eternity.

“We're still carrying forward the grounded, early modern storytelling from the previous Pillars games, building on what happened in Deadfire without it being a direct sequel, taking those stories of powerful empires at war with each other,” says senior narrative designer Kate Dollarhyde. Early on in Avowed, players interact with giant Adra crystals, which are bound to the metaphysical fabric of Pillars in their ability to act as conduits for the soul, and hear a portentous voice speak to them through these structures. In other words, Avowed doesn’t just take the broad concept of grimoires; it also adapts specific spells and abilities from the Pillars magic system, though senior combat designer Maxwell Matzenbacher stresses that it isn’t an exact translation.

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