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How Disney is using Unreal Engine 5 to add major upgrades to Millennium Falcon: Smugglers Run


Millennium Falcon: Smugglers Run was a landmark moment for Walt Disney Imagineering when it opened in 2019.

WDI worked closely with visual effects studio Industrial Light & Magic (ILM) on the first Smugglers Run mission, with the latter using Epic Games’ Unreal Engine 4 to create the high-fidelity graphics that make you feel like you’re part of an exciting intergalactic heist. At a certain point during the chase, your engineers will have to make a critical decision about which bounty to pursue: You’ll either visit the Cloud City in Bespin, the wreckage of Death Star II near Endor, or the sprawling metropolises of Coruscant. “We’re excited about the additional headroom we have, because there were a lot of features or stretch goals in terms of visual fidelity that we ultimately had to dial back in order to make that trade off of performance,” said Kalama.

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