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How external development became a critical layer in game development — Keywords CEO interview | The DeanBeat


The structure of the game business has changed. And one of the essential new kinds of companies in that structure is Keywords.

Now we’re starting to see many publishers and developers think about how to keep a core team, highly creative people in-house, but then also surround themselves with partners they can trust with the journey of getting a triple-A game out, whether it takes five, six, seven years. Members of the Keywords Audio team.When you think about us being a platform for the industry more broadly, there are a lot of smaller players who have been struggling, but that have some amazing qualities that are highly appreciated by partners. It’s a long-winded way to say that we have our academies, we are a springboard, but for many it’s almost a high-level career to some extent, where you get a much bigger diversity of topics, of IP, of challenges, of problems that truly interest our type of people.

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