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How many people work in the game industry? | Two different views


We explore two different efforts to determine how many people work in the game industry.

That worked reasonably well for regions like North America — for example, my 104,000 U.S. estimate closely matches theirs — but I now realize it likely undercounted large markets like China and India, where data isn’t easily available in English,” Satvat said. “But here’s where things get fascinating – and why I’ve been so inspired by the GICC community’s work.They’re tackling the same question from a completely different angle: A top-down model pulling from global census data, labor bureau reports, and academic pipelines. If you extrapolate a million workers to about $185 billion in global games revenue, the revenue-per-employee math begins to break — especially when adjusting for roles in lower-cost regions or sectors with lower margins (QA, community, etc.

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