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How Perfectly Can Reality Be Simulated?
Video-game engines were designed to mimic the mechanics of the real world. They’re now used in movies, architecture, military simulations, and efforts to build the metaverse.
Munjeet Singh, who works on immersive technologies for the defense contractor Booz Allen Hamilton, told me that the company uses EEGs to monitor pilots’ emotional responses to flight simulations created in Unity, in which, say, their engine fails or their plane gets shot at. Between the base and the Gulf of Mexico is Mustang Island, a popular destination for vacationing families, who visit the “Texas Riviera” for its affordable condominiums, dolphin cruises, deep-sea-fishing tours, and wobbly gobs of ice cream scooped from industrial-sized tubs. In the hills, I thought about what it would take to make a digital version of the landscape we were moving through: the way the mud swallowed the yellow leaves and frail sticks; the silty puddles reflecting strips of sunlight; scum accumulating against the rocks in the creek; the checkered pattern of light across the bark of a redwood; the drainage pipe at the edge of a clearing—a reminder that this environment was engineered, too.
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