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How Phantom Blade Zero is an accessible Soulslike game | Soulframe Liang interview


Phantom Blade Zero had the privilege of being the final game in The Summer Game Fest earlier this month.

Liang said in an interview that he thinks of the setting for the game as “kung fu punk,” a blend of a traditional Chinese aesthetic and cyberpunk. I was surprised I didn’t constantly die in this game, but I also found I had to outwit the large groups of enemies and take them out in the right order, starting with the archer first. But I felt like I created something special there, a combination of traditional Chinese aesthetic with contemporary steampunk and cyberpunk, modified humans, things like that.

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