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How Scopely aimed to be a hit company, rather than just a hit game maker | co-CEOs fireside chat
Co-CEOS Walter Driver and Javier Ferreira spoke with me in a fireside chat about how they designed Scopely.
Walter Driver and Javier Ferreira, co-CEOs of Scopely, spoke with me in a fireside chat at GamesBeat Summit 2024 about how they feel the product they created was the company itself, not any individual hit game. Scopely got started in 2011 and Driver and Ferreira helped drive it to enormous success with games such as Star Trek Fleet Command and Marvel Strike Force. We believe it’s a favorable time, over the next couple of years, to find the most ambitious game-makers that are also looking for a long-term home where they can do their best work, focus on creating great games, and not be distracted by the public markets.
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