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How Street Fighter 6's fighting fools helped me finally master fighting games
A look at the character-based story-telling - and tutorialising - of Street Fighter 6.
Watch on YouTube Capcom have realised that, in the relatively sparse visual landscape of the fighting game, character models are the primary canvas for storytelling; and they've elected to tell as many vibrant and variegated stories as possible. While there's no shortage of classically proportioned beauty, with characters like Marisa, Eternity and JP, it's clear that Capcom want to represent a diversity of body-types, lifestyles, ages and identities. And though her approach options are weak, her kit is built around patience, setting up poisons and keeping your opponent at arms length until you find an opening to start your lethal offence.
Or read this on Eurogamer