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How Super Mario Bros. Wonder's devs narrowed down 2000 ideas for its effects


Nintendo offers a rare look at its design philosophy, development methods, and cut content from Super Mario Bros. Wonde…

Much of that was echoed by the pair's talk at GDC last week: Tezuka noted the team's mantra this time was "Big Changes," while Mouri mentioned the sense of lingering familiarity again, and the desire to evolve things in light of it. Mouri said "more than half" of the ideas that made it to the prototype phase didn't make it to the final game, "but these testing sessions had many effects… everyone gained development experience; everyone's motivation increased; and the team's solidarity improved. At the same time, 2D Mario games typically offered players "limited choice," which is part of what led to the introduction of Wonder’s regularly swappable badge system and free-roam overworld map.

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