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How Supergiant games made Hades II for the Nintendo Switch 2 | Greg Kasavin interview
We talked to Hades II creative director Greg Kasavin about how to develop a game for the Nintendo Switch 2.
Hades IISupergiant was happy with how the Switch version turned out in 2020, Kasavin said, as the game found a big and enthusiastic audience. This wasn’t hard to do because the team was making the game to support a wide range of resolutions on modern PCs. “The original game of Hades turned out as well as it did because of early access development, and it’s hugely important to this sequel as well,” Kasavin said.
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