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How the PlayStation helped Square Enix achieve its cinematic ambitions for Final Fantasy 7 and beyond


Eurogamer speaks to Final Fantasy series producer Yoshinori Kitase about the impact the PlayStation 1 had on Final Fantasy 7 and beyond, for PlayStation's 30th.

But it wasn't until Squaresoft(as it was at the time) shifted from its then-home on Nintendo's SNES to the more technically proficient Sony PlayStation console and its CD ROMs, that the company was able to truly achieve its storytelling ambitions. By having the camera zoom in rapidly from the wider cityscape to the train and then seamlessly transition to Cloud jumping off at the platform and becoming controllable, we depicted the scale and presence of the city itself, as well as immersing the player directly into that world." "On the other hand, I also think that the game's setting, with its distinctive religious outlook and concepts like the life of the planet, as well as the Japanese subculture trends seen in the character design, brought a unique taste that was not seen in American or European works at the time."

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