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How the success of Skyrim changed The Elder Scrolls Online
Doesn't time fly? It feels like only yesterday I was being ushered into a darkened booth during a bustling E3 2012 to w…
Not much, if any, footage still exists of the game as it was then (certainly none with the UI I saw in the demo), but during the early days of development the graphics were simpler and the gameplay was way more reminiscent of classic MMOs of the time, like World of Warcraft and Dark Age of Camelot, featuring on-screen toolbars and a pulled-back third-person camera view with no option for first-person at all. Watch on YouTube It wasn't just Skyrim and social features that pulled The Elder Scrolls Online back from the brink in that troubled period between PC and console launches. For a game that underwent massive changes shortly before launch and then almost failed at the first hurdle, it's great to see the MMO managing to make it to a decade - and beyond, with the release of its upcoming Gold Road expansion in June, which features a return to Southeast Cyrodiil, a part of Tamriel that players may remember from 2006's Oblivion.
Or read this on Eurogamer