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How the team behind Zelda made physics feel like magic
It’s not magic, but what is physics if not scientific magic?
During the talk, Takuhiro Dohta, the technical director of Tears of the Kingdom, explained that the game had two major driving principles: “a vast and seamless Hyrule” and “multiplicative gameplay.” The seeds of this “let fun happen” system first sprouted in Breath of the Wild and its Octo Balloons, a monster part that Link could attach to heavy objects to make them float in the air. Though making every object in Hyrule physics driven was technically challenging, it alleviated the necessity of creating so many dedicated programs down the line in the development cycle.
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