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How to find exploits in video games
Reverse Engineering: In this guide, I'll walk you through how I create tools to find exploits in video games for bug bounty programs. Specifically, I'll focus on my research into the game Sword of Convallaria. This exploration is purely for educational purposes. As such, I have removed some of the assets as an exercise for the user to find.
A binary diff between my built slua.dll and the game's version revealed differences in the read functions, which led me to identify another layer of encryption. In this case, the developers had implemented some protections, but since the game is built on Unity, it was relatively easy to bypass these restrictions and enable system proxies. Call to Action: If you found this post helpful, please share it on social media or check out my other articles on game security and testing.
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