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How Ubisoft built the world of Assassin’s Creed: Shadows | Pierre Fortin interview


When Assassin's Creed: Shadows comes out this fall, players should notice a world full of more dynamism

That’s one of the things that the world builders at Ubisoft’s development teams prioritized in creating the 3D environments of the Japanese setting. GamesBeat: When it comes to the differences between consoles and high-end PCs, does the engine automatically figure out now what quality the hardware can deliver? For example, lightning and rainstorms can spawn, covering you in darkness and wet conditions, to mask your approach on enemies or tricky areas.

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