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Hyper Light Breaker offers loot, lore, and... the tiniest touch of Fortnite?
A look at Hyper Light Breaker, an odd game with a lot of potential.
All fine, even if the game has a habit of couching this in tool-tips like, "Gather Prisms to defeat Crowns," which sounds, to me, less like in-game advice and more like Ariel from The Tempest has been working on a follow-up to Full Fathom Five. I don't adore this in games, but here the shielded foe is encased in a kind of clear box of lasery plastic, as if they'd been packaged for delivery at an up-market 5th Avenue boutique. It's punishing in a way that I understand, because it's probably balanced for multiplayer and because this is probably a small team who can't endlessly feed new stuff into the procedural maw, and so they need players to take their time with what's there.
Or read this on Eurogamer